I was always curious, is there way to combine semitransparent Toon or Contour material with metallic finishing on surfaces? Surely can render model with two materials and multiply them in post, but is there possible solution inside KS? Applying contours texture as label doesn’t work as I need - main metal material hide ‘invisible edges’ on other side and interior edges of object.
Combining Toon and metalicity
Had a try at it here:
Instead of using the Toon material, I used the Flat material as a label with the Contour texture driving the opacity of the label. This should keep the metal part opaque and hide the interior and backside edges so there’s no “x-ray” effect.
I need exactly opposite - visible contours of interior, as you name it - ‘x-ray’ effect. Just with lines, not how it presented in X-Ray material in KS.
Would this effect be what you are looking for? The base material is set to an “invisible” emissive material that is hidden to the camera, with everything else layered on top as labels. You get the outlines from the contour + flat material, and then you can adjust the opacity of the metal surface material using a color or value (I’m using color to number to get a 50% opacity). I tried just using the metal as a base material, but changing the opacity of the base material affected all of the labels stacked on top.
Haha, I’ve just told about emissive as invisible for shadow pass in other post and completely miss it can be used for this material as well! Thanks for refreshing my mind, will try to solve it this way!